Tutorial¶
The following content is a tutorial on creating mods for the Temporary Escape game.
Modding allows you to change how the game behaves. For example:
Adding in new entity types
Overwriting or adding new textures, models, icons, turrets, ships, sounds, etc.
Adding custom scripted behavior to entities
Custom missions and campaigns
Changing an existing behavior by overwriting event handlers
And much more!
Note
You do not need to set up a C++ development environment!
The modding works out of the box. All you need is a simple text editor (no, not Microsoft Office!). There are no packaging steps required. You work on the files directly!
List of tutorials¶
Please follow the tutorials in order. It is very important that you understand the principles behind the game engine.