Tutorial

The following content is a tutorial on creating mods for the Temporary Escape game.

Modding allows you to change how the game behaves. For example:

  • Adding in new entity types

  • Overwriting or adding new textures, models, icons, turrets, ships, sounds, etc.

  • Adding custom scripted behavior to entities

  • Custom missions and campaigns

  • Changing an existing behavior by overwriting event handlers

  • And much more!

Note

You do not need to set up a C++ development environment!

The modding works out of the box. All you need is a simple text editor (no, not Microsoft Office!). There are no packaging steps required. You work on the files directly!

List of tutorials

Please follow the tutorials in order. It is very important that you understand the principles behind the game engine.