4. Modules¶
Each Lua script is a module. In some languages (such as Python) creating a variable outside of classes and functions is only global to the script (module) where you have created it.
In Lua, creating such variable is global everywhere! We don’t want that and we want to avoid that all the time!
Therefore, it is highly recommended to always use local
keyword to create local variables. An example:
-- DO NOT CREATE GLOBAL VARIABLES!!!
my_var = 42
-- Do this instead!
local my_var = 42
-- DO NOT CREATE GLOBAL FUNCTIONS!!!
function my_function()
print("Hello World!")
end
-- Do this instead!
local function my_function()
print("Hello World!")
end
However, sometimes you need to use functions or variables from another module. To do that simply create a local module
table and return it at the end of the file. All functions and variables you wish to use from another module must be part
of this table. Example:
-- File: foo_module.lua
-- Visible only to this script file!
local my_local_var = 42
-- Define a table to export functions to other modules that import this script file
local module = {}
module.my_var = 42
function module.my_function()
print("Hello World!")
end
return module
Then, in another module, you can use these exported functions and variables as the following:
local foo = require("my_mod.foo_module")
-- This won't work
print(string.format("The value of my_local_var is: %d"), foo.my_local_var)
-- This will work
foo.my_function()
print(string.format("The value of my_var is: %d"), foo.my_var)