Class: Scene
Methods
Method declarations
Method: addComponentIcon
lua
function Scene:addComponentIcon(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: addComponentLabel
lua
function Scene:addComponentLabel(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: addComponentModel
lua
function Scene:addComponentModel(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: addComponentNetwork
lua
function Scene:addComponentNetwork(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: addComponentRigidBody
lua
function Scene:addComponentRigidBody(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: addComponentTransform
lua
function Scene:addComponentTransform(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: addComponentVoxelGrid
lua
function Scene:addComponentVoxelGrid(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: createEntity
lua
function Scene:createEntity() endReturns:
integer- new entity ID
Method: getComponentIcon
lua
function Scene:getComponentIcon(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: getComponentLabel
lua
function Scene:getComponentLabel(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: getComponentModel
lua
function Scene:getComponentModel(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: getComponentNetwork
lua
function Scene:getComponentNetwork(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: getComponentRigidBody
lua
function Scene:getComponentRigidBody(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: getComponentTransform
lua
function Scene:getComponentTransform(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: getComponentVoxelGrid
lua
function Scene:getComponentVoxelGrid(
entityId
) endParameters:
- entityId (
integer)
Returns:
Method: patchComponentIcon
lua
function Scene:patchComponentIcon(
entityId
) endParameters:
- entityId (
integer)
Method: patchComponentLabel
lua
function Scene:patchComponentLabel(
entityId
) endParameters:
- entityId (
integer)
Method: patchComponentModel
lua
function Scene:patchComponentModel(
entityId
) endParameters:
- entityId (
integer)
Method: patchComponentNetwork
lua
function Scene:patchComponentNetwork(
entityId
) endParameters:
- entityId (
integer)
Method: patchComponentRigidBody
lua
function Scene:patchComponentRigidBody(
entityId
) endParameters:
- entityId (
integer)
Method: patchComponentTransform
lua
function Scene:patchComponentTransform(
entityId
) endParameters:
- entityId (
integer)
Method: patchComponentVoxelGrid
lua
function Scene:patchComponentVoxelGrid(
entityId
) endParameters:
- entityId (
integer)
Method: removeEntity
lua
function Scene:removeEntity(
entityId
) endParameters:
- entityId (
integer)
